Haswell New Instruction Descriptions Now Available!
Intel just released public details on the next generation of the x86 architecture. Arriving first in our 2013 Intel microarchitecture codename “Haswell”, the new instructions accelerate a broad...
View ArticleRegister for Mark Davis’ presentation "Intel® Parallel Advisor 2011 Shows Its...
Mark Davis, Senior Principal Engineer for the Intel(R) Parallel Advisor 2011 product, will be presenting on June 22nd at 9am PDT on "Intel® Parallel Advisor 2011 Shows Its Stuff on Duplo". Please...
View ArticleVisualize this! How Graphics Checker 3.0 & Intel GPA help game developers
Welcome to Visualize this! the show where we talk about game development. My guest today is Dave Valdovinos. Dave is a Scale Product Manager at Intel. Download Link - High Quality MP4 Video File...
View ArticleGaming in Transition and Revolution: Pt 3 of 4
PART 3 of 4 (Globalization) Over the past few blogs I touched on two of the biggest four game changers I’m seeing hitting the gaming ecosystem simultaneously. First we covered the trends and impact of...
View ArticleIntel® OpenCL SDK 1.1 gold released
Following the successful alpha and beta releases on software.intel.com, which received very positive feedback, Intel is releasing today the gold version of the Intel® OpenCLSDK 1.1 for the CPU on...
View ArticleUsing the UMC::MP4Splitter with the Intel(R) Media Software Development Kit
Loc shares his experience about using MP4Splitter (demuxer) with the Intel(R) Media SDK. Read more >The post Using the UMC::MP4Splitter with the Intel(R) Media Software Development Kit appeared...
View ArticleGaming in Transition and Revolution: Pt 4 of 4
Part 4 of 4 (Innovation Changers) This will be my final installment on this blog topic titled: Gaming - in transition and revolution. To briefly recap the previous topics I first talked about the...
View ArticleDynamic Resolution Rendering at the Develop Conference in Brighton, UK
I'll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you're able to come, the talk will be at 16:00 on Thursday. I'll be giving a live demo of the technique...
View ArticleDynamic Resolution Rendering Sample Now Live
The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check...
View ArticleRegister for Intel(R) Technical Presentation "Modeling parallelism with...
Paul Petersen, Architect for the Intel(R) Parallel Studio product suite, will be presenting on July 21st at 9am PDT on "Modeling Parallelism with Intel® Parallel Advisor". Please register and attend....
View ArticleRegister for Intel(R) Technical Presentation "Using Intel(R) Inspector XE...
Jackson Marusarz, Technical Consulting Engineer, will be presenting on Aug 17th at 9am PDT on "Using Intel(R) Inspector XE 2011 with Fortran Applications". Please register and attend. Read more...
View Article[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as...
Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t. I’ll pitch my ‘metric-system’ concept for Gaming in a future...
View ArticleInterview with Stewart McSherry of Xfrog and More
I have been using a program called Xfrog for more reasons than it has a great name. Many years ago I was told about it by several people, and one of them was Saty Raghavachary, a programmer and...
View ArticlePractical Motion Estimation (Part II, And Yet It Moves!)
In my previous post we tried to make a deep dive into the anatomy of motion estimation algorithms in video processing. Perhaps a little too deep ;)… Now, let’s have a look at how it “looks.” I mean...
View ArticleForget the Console, buy a Gaming PC!
This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments While the author brings up...
View ArticleThe Real Platform is now the Cloud – and has shifted away from devices
Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are...
View ArticleRegister for Intel(R) Technical Presentation "Analysis of hybrid applications...
Gergana Slavova, Technical Consulting Engineer, will be presenting "Analysis of hybrid applications with the Intel(R) Cluster Studio XE 2012" on Dec 7th at 9am PDT. Please register! Read more >The...
View ArticleDCT, or Down the Rabbit-Hole (Part I, Correlated)
Until now we have discussed only one aspect of video encoding, namely how to eliminate time redundancy. It’s time to talk about the space, or frequency redundancy, and to find out “just how deep the...
View ArticleMatt’s Top 10+ Technology Predictions for 2012
Hi everyone – It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012. The lens I use for this are those things that will...
View ArticleDCT, or Down the Rabbit-Hole (Part II, Orthogonal)
In the first partof this epic we investigated the substance of the issue and promised to build a two dimensional transform. Now is the time to get down to it. Read more >The post DCT, or Down the...
View ArticleDCT, or Down the Rabbit-Hole (Part III, Fourier)
It would be difficult to name an area of science that didn’t apply a Fourier transform somewhere. Fourier’s genius discovered a unique instrument linking the continuous and discrete worlds. The...
View Article“How Fish Evolve into Squirrels”, now in 3D!
In the previous article I gave a rash promise to complete the series of posts on mathematical transformations. Not an easy thing to do! Read more >The post “How Fish Evolve into Squirrels”, now in...
View ArticleUltrabooks are here and so is our new community!
Without a doubt, one of the most exciting developments in the tech world for 2011 was the introduction of the Ultrabook. We put a reference design out there and OEMs took it and ran with it. Most of...
View ArticleInteractive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer
So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the market...
View ArticleIntel Aids Search for Lost DaVinci Masterpiece
In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion. In order to make progress in the search, a team of researchers from the University of California/San Diego...
View ArticleAdam Beckett Experimental Film Artist, New Iota DVD and Interview with Pamela...
Only recently has the west coast of the United States, particularly California, especially southern California received the credit it deserves for the long history of abstract and experimental film...
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